Super Neon Colosseum

6 months, Summer-Winter, 2017

Super Neon Colosseum is a multiplayer physics-based 3D hovercraft shooting game. Players control hovercrafts and shoot against each other. I was a networking programmer in the 6 people team which includes 3 programmers.

Responsibilities

  • Networking Programmer : Implemented local multiplayer feature, host and join a match, respawn, score, ranking. Worked closely with gameplay and audio programmer to make sure everything to be replicated.
  • UI Programmer : Added damage indicator, hit marker, elimination message showing feature, which goes through the network.

Project Overview

  • Team Size: 6
  • Engine: Unreal Engine 4
  • Language: C++/Blueprints
  • Platform: PC
  • Development Time: About 6 months
  • Genre: Vehicular Combat